Just submitted a new paper to ECAL 17, the European Conference on Artificial Life. I wrote this together with Richard Shaw, Mark McCann and Laurence Moore in the MRC/CSO Social and Public Health Sciences Unit at the University of Glasgow.
The goal here is to get some of the Alife community interested in some key problems in population health to which we think Alife can make a strong contribution. The paper describes the current state of computational modelling in population health, the reasons behind the growing popularity of ABMs/complex-systems-based approaches, and describes in detail some specific key problems where complex social and environmental determinants play important roles.
And before anyone asks, yes we’re already working on stuff like this, we just want more people joining the fun!
A little preview snapshot below:

In other news:
Major projects: We’re still working on some significant attempts at gaining funding for longer-term projects in agent-based modelling for population health. Watch this space.
Game development: Somewhat predictably, development on my game has been stalled since spring semester started and teaching took up all my energy and most of my research time. I’m making an effort to read up on design principles, both for roguelikes specifically and in general, to improve the gameplay whenever I have the time to get back to it.
Music: I discovered recently that some old DJ mixes I had online for years now that I never promoted in any way actually attracted a decent number of listens and some very positive comments in my inbox, so I’ve dug my DJ kit out of the closet and am getting caught up on new DnB and hardcore releases. I’ll put something new up on MixCloud or somewhere when I’m back in the groove.
On a side note, I’m so out of touch that I only just found out that Vestax, makers of my beloved DCI-300 DJ controller and my turntables before that, went out of business in 2015. RIP Vestax, you made great gear that lasted forever and I loved you for that, although in retrospect maybe that’s why you had trouble keeping sales up!